I use QuadFace Tools, SubD, and Vertex Tools 2 for most of my 3D modeling. To view this effect rotate the camera in the Extension Warehouse link provided. I used a dark brown for the outlines in this case. The effect of the Outlines is created by reversing the mesh of the SHELL and applying transparent material to the back faces, allowing the visibility of the inner faces. I myself have developed a SketchUp extension named BackFace Painter that makes it easier to apply materials to back faces. I highly recommend buying the Fredo6 extension bundle. This can be achieved with different SketchUp extensions… I personally used Joint Push Pull by Fredo6 found in SketchUcation Plugin Store. Instead, I created an outer “SHELL” of the 3d object I wanted to have the outline effect. I turned SketchUp edges and the outline off in SketchUp rendering options. I only modified the default SketchUp style and shadow settings to achieve a stylized result. I decided to participate and recreate my version in 3D with SketchUp.Ĭlick Below to view or download my 3D model in the 3D Warehouse: No external render engines were used. Instagram artist created a ‘Do This In Your Style’ (DTIYS) with the hashtag #rihnlin80k of one of her 2D characters. I used many more extensions, but the ones I listed above are the main ones. This saves me a lot of time by not having to reposition the new objects manually.įinally, an extension that I develop myself named Back-Face Painter was useful when applying materials to the back-faces without me having to position camera inside objects or going to the entity info panels. This is because when I first started modeling I only create the basic shape for the object, and later I replace them with higher detail model using this tool. And the trees were scattered using Skatter by Lindalë.Īnother SketchUp Extension I found really useful was Eneroth Component Replacer. The outside mountains were sculpted with Artisan by. I am practicing modeling with Quad Faces and I am a big fan of Thomthoms extensions for that.įor creating the table cloth I used ClothWorks by Anton Synytsia. This SketchUp scene started with me only wanting to model some Pancakes, but after that, I kept modeling more & more stuff until I ended up with what you see below. Modeled with SketchUp Pro 2022 and rendered in V-Ray 5 for SketchUp.įor Post-production, I used Adobe Photoshop. Sometimes trying to make them quads again doesn’t work but you can isolate the problem area and quad that part alone. After that, the mesh will no longer be Quads, but with thomthom Quad Face Tool extension there is a tool to make them quads again. If you have Zbrush then it has a tool where you can combine separate meshes into one and still preserve the quad mesh…But, I did not do that with this model.Īlso, if you have Artisan by it is a good idea to Explode the highest definition SubD object and un-soften the edges to sculpt it with Artisan. Not everything needs to be one single mesh… For example, the character’s face is a separate group entity, the nose is in its own group, the eyes are separate as well, and so on. Or use ‘Vertex Tools 2 by thomthom’ to extrude & move selected vertices and apply some Box modeling concepts.Įvery time I check with ‘Solid Inspector by thomthom’ to make sure there are no unwanted edges or faces that will make SubD not work as intended. Then turn off SubD to add more detail to the cube and then turn on SubD to see the result.Īdding loops with the help of ‘Quad Face Tools by thomthom’ can help to shape the object. Then with the extension ‘SubD by thomthom’ I add more subdivisions, and the resulting mesh will still be made out of quads. Let me give some basic key points on how to achieve this type of modeling in SketchUp…įirst, everything starts with a simple Cube. Thanks to thomthom and his extensions this type of organic & quad modeling is possible in SketchUp. I usually use Zbrush to create this type of work but decided to challenge myself and only use SketchUp. Solid Inspector² by thomthom (Must Have for This Project).Quad Face Tools by thomthom (Must Have for This Project).Vertex Tools 2 by thomthom (Must Have for This Project).
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