In cities this is easy to do - however be careful with Line of sight when moving cavalry around. Their tactics are simple: force the enemy onto your phalanx line, then form a hammer from behind with cavalry/more phalanx, then attack, crushing them easily. Macedon, as with the other Hellenic factions, is based around the phalanx and skirmishers support, however unlike the others, they have access to the Companions Very heavy shock cavalry, which will destroy anyone with little to no losses - even against a phalanx front (Don't do it regardless), and various other special troop types, available for General Units as well. After that force has been squashed, you have pretty much anywhere nearby as an option for conquest: North to the Germanic Hordes, East to the Hellenist Phalanxes, West to the Spanish mix, and south to the African Riders. Starting off In the campaign they face little opposition, save for Carthage's and her allies' (Most likely Libya and Nova Carthage) Navies. The weaknesses of the Romans comes from being Infantry focused - If you don't have any cavalry/skirmishers to support them, they will be chewed up this also goes for their movement being slower than other forces, they need other troops to give them time to reform the line, otherwise their flanks can be easily taken advantage of. The cavalry (If put into the smaller force, or attacking from a different side entirely), is used to take out running skirmishers, or rout via attacking another flank. The large force skirmishes down melee/other skirmishers, then attacks and distracts the opposing garrison (and being heavier/veterans they won't slip in theory), whilst the smaller force's infantry moves in to attack from a flank, or catch some slingers off guard. In towns and cities, I found that by attacking from right-angles with one large set of infantry (Heavier/Veteran troops) and skirmishers, and a smaller set of infantry and skirmishers can take out almost anything So far I've gone with Macedon/Rome in my campaigns and think that:Īs should be expected, their strength is with their Legionnaries and Legionary Organisation and troop options - They have a strong base for their armies, and a strong set of auxiliary troop options to support them for most, if not all confrontations through a few troop deployment setups, which can be found in this post on this sub: So to bring some variation and some help for newer players, as in the title, what have you found in your campaigns/multiplayer battles to be the strengths and weaknesses of each faction? This can be just the military, or include campaign starts/buildings/techs. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity Filter ContentĬommunity Message the Mods Join the Offical Discord Join the Subreddit Discord Join our Weekly Q&A Thread Resources If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. No politics allowedĭon't derail threads with off-topic memes or controversy. WH3 A look at the next 12 months (May 2023)Īll posts must be related to the Total War series. Post your strategies, thoughts, links and reviews here. Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series.
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